
Developer/Artist
Saeid Gholizade
I started my career as a character rigger in animation industry and start writing code for my own tools, I stepped into VFX industry to expand my capabilities for more challenges, I dived into game industry to experience the unexpecteds, Now I am an Unreal Engine Developer in PIXOMONDO and just following the journey
Programming: I have been developing with many language along my path, such as c#, C++, objective-c, swift, python, java, mel
Game Dev: I have been developing games many library and engine, such as Cocos2d, Torque, Unity, Unreal Engine
Tools: I have been developing tools for many softwares, such as Maya, Blender, Unity, Unreal Engin, Nuke
Mobile App: I have been developing mobile apps on many platforms, such as J2ME, IOS, Android
Born 1984-Residence Canada