
Known for:
Oh, Hel No!, Contenders: Arena, Maximum Football, ParVaNeh, Reminiscence, Farar, Planet Hunter, HexaHero, Beyond The Voyage, SOM-THING LIKE DEATH, The Finals
Biography:
Vahab Ahmadvand is an Iranian Senior Technical Game Designer with more than a decade of experience in the video game industry. His journey into game development began during his time as a Computer Engineering student, where he quickly discovered his passion for interactive design and technology. Initially starting as a developer, he transitioned into production, which gave him a broader perspective on the diverse aspects of game development. Eventually, his growing interest in creativity and mechanics led him to pursue game design as his primary focus.
Career beginnings:
Largely self-taught, Vahab developed his skills rapidly and adapted to multiple roles within the industry. His early career as a developer built a solid technical foundation, which later helped him excel as a producer and eventually as a designer. Over the years, he has worked on numerous projects, shaping his ability to create engaging player experiences and understanding the nuances of interactive storytelling.
Current role:
Vahab is currently a Technical Game Designer at Embark Studios, contributing to the acclaimed multiplayer shooter The Finals. His work focuses on technical design, tools development, and improving workflows for game and level designers, as well as art teams.
Notable works and projects:
- The Finals — Embark Studios
- Oh, Hel No!
- Contenders: Arena
- Maximum Football
- ParVaNeh
- Reminiscence
- Farar
- Planet Hunter
- HexaHero
- Beyond The Voyage
- SOM-THING LIKE DEATH
Style and design philosophy:
Vahab combines technical expertise with artistic sensitivity, believing that the intersection of art and technology is the core of meaningful game design. His strong background in Unreal Engine allows him to bring complex mechanics to life while ensuring player experience remains central. Beyond design, his passion for art—drawing and sculpting—continues to inspire his creative process.
Recently, his work has been focused on developing tools that streamline workflows for game designers, level designers, and artists. By creating systems that automate processes and improve efficiency, he enhances the overall creative pipeline for teams.
Recognition and expertise:
- Over 10 years of industry experience in development, production, and design.
- Currently Technical Game Designer at Embark Studios (The Finals).
- Recognized as a multi-disciplinary designer capable of bridging technical and creative domains.
- Known for his ability to adapt quickly and push the boundaries of tool development for design and art teams.
Sources:
- Personal career statements
- Developer project history
- Industry insights