
Known for:
3D Environment Art, Unreal Engine Experiences, VR Projects, Motion Graphics
Biography
Sajjad Nemati is an Iranian game developer and 3D artist with over five years of professional experience in the field of digital art and interactive media. Currently a senior multimedia student, he specializes in creating immersive visual experiences through a combination of artistic sensibility and technical expertise.
With a strong foundation in 3D modeling and environment creation, Sajjad works across multiple disciplines including texturing, shading, lighting, rendering, animation, and real-time experiences. His passion for visual storytelling has led him to explore game development in Unreal Engine 5, as well as VR environments, 3D tracking, and motion graphics.
Sajjad continuously pushes his creative boundaries by combining industry-standard tools with experimentation and collaboration. His work reflects a balance between artistic detail and technical precision, making him a versatile contributor to both game development and visual production pipelines.
Skills & Expertise
- 3D Modeling & Environment Design
- Texturing, Shading & Lighting
- Real-Time Rendering & UE5 Game Development
- VR Experiences & Interactive Media
- 3D Tracking & Motion Graphics
- Visual Storytelling & World Building
Software & Tools
- Blender (Cycles Renderer)
- Unreal Engine
- Substance Painter
- Adobe Photoshop & Creative Suite
Professional Experience
CAD Assistant — Pars IOCAD
Duration: 9 Months
At this fabrication lab, Sajjad collaborated with creative engineers and innovative artists to help transform ideas into tangible results. His role focused on providing technical and visual solutions, rapid prototyping, and supporting diverse creative projects. The fast-paced, collaborative environment strengthened his problem-solving skills and adaptability.
Visual Artist — SD Studio
Duration: 6 Months
Working within a large studio of approximately 200 team members, Sajjad contributed as part of the operations and visual production team. His primary responsibility involved creating large-scale image datasets used in AI development and training.
In parallel, he worked on international client orders under strict deadlines, often within a 24-hour delivery cycle. This experience sharpened his teamwork, communication skills, and ability to perform under pressure in a high-demand production environment.
Creative Approach
Sajjad’s work focuses on immersion, atmosphere, and visual clarity. He approaches each project as a blend of art and technology, aiming to create environments that feel alive and emotionally engaging. His background in both game development and visual production allows him to adapt easily to multidisciplinary teams and evolving creative challenges.
Sources:
• Personal statements
• Portfolio descriptions
• Studio experience summaries