Sajjad Nemati – Video Game Developer

pouria / Game developer / / 0 Comments
Sajjad Nemati Iranian game developer and 3D artist

Sajjad Nemati Unreal Engine environment artist

Sajjad Nemati 3D generalist using Blender and UE5

Sajjad Nemati real-time rendering artist

Sajjad Nemati VR and interactive experience developer

Sajjad Nemati 3D modeling and environment design

Sajjad Nemati multimedia student and game creator

Sajjad Nemati visual artist and 3D specialist

Sajjad Nemati working with Unreal Engine 5

Sajjad Nemati immersive environment artist
About Sajjad Nemati: Read More

Known for:

3D Environment Art, Unreal Engine Experiences, VR Projects, Motion Graphics

Biography

Sajjad Nemati is an Iranian game developer and 3D artist with over five years of professional experience in the field of digital art and interactive media. Currently a senior multimedia student, he specializes in creating immersive visual experiences through a combination of artistic sensibility and technical expertise.

With a strong foundation in 3D modeling and environment creation, Sajjad works across multiple disciplines including texturing, shading, lighting, rendering, animation, and real-time experiences. His passion for visual storytelling has led him to explore game development in Unreal Engine 5, as well as VR environments, 3D tracking, and motion graphics.

Sajjad continuously pushes his creative boundaries by combining industry-standard tools with experimentation and collaboration. His work reflects a balance between artistic detail and technical precision, making him a versatile contributor to both game development and visual production pipelines.

Skills & Expertise

  • 3D Modeling & Environment Design
  • Texturing, Shading & Lighting
  • Real-Time Rendering & UE5 Game Development
  • VR Experiences & Interactive Media
  • 3D Tracking & Motion Graphics
  • Visual Storytelling & World Building

Software & Tools

  • Blender (Cycles Renderer)
  • Unreal Engine
  • Substance Painter
  • Adobe Photoshop & Creative Suite

Professional Experience

CAD Assistant — Pars IOCAD

Duration: 9 Months
At this fabrication lab, Sajjad collaborated with creative engineers and innovative artists to help transform ideas into tangible results. His role focused on providing technical and visual solutions, rapid prototyping, and supporting diverse creative projects. The fast-paced, collaborative environment strengthened his problem-solving skills and adaptability.

Visual Artist — SD Studio

Duration: 6 Months
Working within a large studio of approximately 200 team members, Sajjad contributed as part of the operations and visual production team. His primary responsibility involved creating large-scale image datasets used in AI development and training.

In parallel, he worked on international client orders under strict deadlines, often within a 24-hour delivery cycle. This experience sharpened his teamwork, communication skills, and ability to perform under pressure in a high-demand production environment.

Creative Approach

Sajjad’s work focuses on immersion, atmosphere, and visual clarity. He approaches each project as a blend of art and technology, aiming to create environments that feel alive and emotionally engaging. His background in both game development and visual production allows him to adapt easily to multidisciplinary teams and evolving creative challenges.

Sources:

• Personal statements
• Portfolio descriptions
• Studio experience summaries