Master of Play

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Shigeru Miyamoto portrait in creative studio
Sketches of Mario and Zelda characters on paper
Miyamoto working at Nintendo design desk
Childhood wooden toys made by Miyamoto
Gameplay screenshot from Super Mario Bros.
Artistic concept drawing for The Legend of Zelda
Nintendo Famicom console and controllers
Miyamoto presenting a game prototype to colleagues
Vintage Nintendo development tools and notes
Illustration of play and creativity inspired by game design
Shigeru Miyamoto has always tried to re-create his childhood wonderment. He’s the closest thing there is to an autobiographical game creator, and shuns focus groups: “As long as I can enjoy something, other people can enjoy it, too.”Photograph by John Ritter

Nick Paumgarten’s long-form article “Master of Play” profiles Shigeru Miyamoto, the visionary game designer behind iconic franchises like Super Mario Bros., The Legend of Zelda, and Donkey Kong. The piece delves into Miyamoto’s childhood wonderment, his creative philosophy, and his approach to infusing joy into interactive experiences. It’s a fascinating journey into the mind of a man who helped shape modern video game culture. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Nick Paumgarten and The New Yorker.