Hadis Rahmati (b. 1997, Tehran, Iran) is an independent photographer currently focused on her personal projects. With a background in architecture, she graduated with a B.A. and later spent time working in her own ceramic studio. Her works have been exhibited internationally, including at Culture Lab LIC in New York and the National Center in Moscow, Russia. Her approach to photography is deeply personal, often shaped by memory, form, and feeling.
Known for: Theatre 300, Acting Theatre I’m Sara — a Costume Designer working across film and theatre productions, with a focus on visual storytelling through wardrobe design. Costume and Set Designer Sara Mojdeh, born in 1984 in Tehran, Iran, is a costume and set designer with a background in mathematics and certified in both interior decoration and fashion design. She has participated in prestigious festivals such as the Fajr Theatre Festival in Iran and the Art Ukraine Festival in Russia, and has also been a nominee in student festivals. Sara is an accomplished costume designer for theatre and film. In theatre, she has designed costumes for numerous productions, including: “Designs of Loneliness,” “Up Artman,” “Survival Secret,” “I’ll Grow You Figs,” “Dinner Without Dessert,” “Threshold,” “Don’t Open the Door, It’s the Postman,” “The Fortieth Man or the Twenty-Eighth Woman,” “Wild,” “|22|,” “Time Lapse,” “Bottom of the Ticket,” “Lady Macbeth,” “Warghee Effect,” “Black Sun Melancholy,” “White Goes Down, Red Goes Up,” “I Wanted,” “60 Minus One,” “Counterexample,” “Har.Hamlet.Home.No2,” “300,” “Acting,” “Pyotr Ohé,” “Garden of Eden,” “Mourner,” and “The Tribes.” In short films, she has designed costumes for: “Four Out of Five,” “Improvised,” “Ghottar,” “Turtle,” “Glue,” and “Cafe Miran.” She has also worked as both costume and set designer in short films such as: “Promotional Sample,” “Cafe,” “Dust,” “Line,” “The Man Who Laughed in His Sleep,” “Nazri,” “Hair,” “Father,” “The Child Who Was Never Born,” and “The Great Crane.” Sara has also appeared as an actress in the stage play “NO2.”
I’m Sahar, an illustrator and graphic designer from Iran. My passion for design started early and has been a big part of my life ever since. I studied architecture, which gave me formal training in design, and I’ve continued building my skills through both freelance work and company experience in graphic design and illustration. Beyond my education, I’ve taught myself a lot, always exploring new tools and techniques. Lately, I’ve been diving into UI and UX design, discovering new ways to bring creativity and function together.
Mehrnaz Amin – Senior 3D Modeler With over 10 years of experience as a 3D modeler, I specialize in creating high-quality environments, props, and concept-based assets for games, advertising, and marketing. I’ve worked across both freelance and full-time roles, delivering visually impactful and technically reliable 3D content. Using tools like Maya, ZBrush, Blender, Substance, Photoshop, and V-Ray, I bring ideas to life with precision and artistic intent. Whether for cinematic visuals, product showcases, or interactive experiences, I focus on detail, storytelling, and visual quality. Let’s bring your vision into form.
I’m Ehsan Yazdani, a concept artist and visual storyteller driven by the thrill of building immersive worlds and unforgettable characters. With a background in illustration and years of experience across video games and animation, I specialize in creating atmospheric environments and cinematic designs that feel lived-in, emotional, and real. My work combines traditional artistry with digital tools like Photoshop, Blender, and ZBrush, blending strong visual storytelling with detailed textures, lighting, and design. Whether it’s a haunting character portrait or a sweeping dystopian landscape, my goal is always the same: to create visuals that spark imagination and leave a lasting impact. I’ve collaborated with international studios, contributed to both indie and larger-scale productions, and continue to push the limits of visual narrative through freelance projects and personal work. I’m currently expanding my portfolio with new IPs that explore themes of identity, decay, and transformation, fueled by a deep love for games, cinema, and mythology. Thanks for stopping by, if you’re looking to collaborate or just explore some art that tells a story, you’re in the right place.
Reza Sedghi, born in Tehran, Iran in 1993, is a professional sculptor and 3D Character Artist. He began his career in the animation and 3D printing industry as a digital sculptor and 3D character artist and has since expanded into sculpting. His work focuses on themes such as degeneration of human thought, humanity, and the pressing social issues of our time, Reza’s work invites us to explore the complexities of the human experience, and to question the world around us.
I’m Mahi Ghasemi, a 3D fashion designer and digital artist focused on creating real-time clothing for games and virtual characters. With a background in pattern making and garment construction, I design outfits that are both technically accurate and visually expressive.I use tools like Marvelous Designer, Blender, Substance Painter, and Unreal Engine to bring realistic, animation-ready garments to life. My goal is to blend traditional tailoring skills with modern 3D workflows to create designs that feel authentic, functional, and emotionally engaging.