Hadis Rahmati (b. 1997, Tehran, Iran) is an independent photographer currently focused on her personal projects. With a background in architecture, she graduated with a B.A. and later spent time working in her own ceramic studio. Her works have been exhibited internationally, including at Culture Lab LIC in New York and the National Center in Moscow, Russia. Her approach to photography is deeply personal, often shaped by memory, form, and feeling.
Known for: Theatre 300, Acting Theatre I’m Sara — a Costume Designer working across film and theatre productions, with a focus on visual storytelling through wardrobe design. Costume and Set Designer Sara Mojdeh, born in 1984 in Tehran, Iran, is a costume and set designer with a background in mathematics and certified in both interior decoration and fashion design. She has participated in prestigious festivals such as the Fajr Theatre Festival in Iran and the Art Ukraine Festival in Russia, and has also been a nominee in student festivals. Sara is an accomplished costume designer for theatre and film. In theatre, she has designed costumes for numerous productions, including: “Designs of Loneliness,” “Up Artman,” “Survival Secret,” “I’ll Grow You Figs,” “Dinner Without Dessert,” “Threshold,” “Don’t Open the Door, It’s the Postman,” “The Fortieth Man or the Twenty-Eighth Woman,” “Wild,” “|22|,” “Time Lapse,” “Bottom of the Ticket,” “Lady Macbeth,” “Warghee Effect,” “Black Sun Melancholy,” “White Goes Down, Red Goes Up,” “I Wanted,” “60 Minus One,” “Counterexample,” “Har.Hamlet.Home.No2,” “300,” “Acting,” “Pyotr Ohé,” “Garden of Eden,” “Mourner,” and “The Tribes.” In short films, she has designed costumes for: “Four Out of Five,” “Improvised,” “Ghottar,” “Turtle,” “Glue,” and “Cafe Miran.” She has also worked as both costume and set designer in short films such as: “Promotional Sample,” “Cafe,” “Dust,” “Line,” “The Man Who Laughed in His Sleep,” “Nazri,” “Hair,” “Father,” “The Child Who Was Never Born,” and “The Great Crane.” Sara has also appeared as an actress in the stage play “NO2.”
I’m Sahar, an illustrator and graphic designer from Iran. My passion for design started early and has been a big part of my life ever since. I studied architecture, which gave me formal training in design, and I’ve continued building my skills through both freelance work and company experience in graphic design and illustration. Beyond my education, I’ve taught myself a lot, always exploring new tools and techniques. Lately, I’ve been diving into UI and UX design, discovering new ways to bring creativity and function together.
Mehrnaz Amin – Senior 3D Modeler With over 10 years of experience as a 3D modeler, I specialize in creating high-quality environments, props, and concept-based assets for games, advertising, and marketing. I’ve worked across both freelance and full-time roles, delivering visually impactful and technically reliable 3D content. Using tools like Maya, ZBrush, Blender, Substance, Photoshop, and V-Ray, I bring ideas to life with precision and artistic intent. Whether for cinematic visuals, product showcases, or interactive experiences, I focus on detail, storytelling, and visual quality. Let’s bring your vision into form.
Amirhossein Fasihi is the CEO of FanAfarin Sharif and founder of the Hayoola digital game distribution platform. As one of the leading figures in Iran’s game development industry, his portfolio includes acclaimed titles such as Garshasp, Shadow Blade, and Children of Morta. Born in 1975 in Tehran, he spent part of his childhood in Japan, where he was introduced to video games. He holds a bachelor’s degree in Civil Engineering from Sharif University of Technology and a master’s degree in Engineering Software from the University of Southern California (USC).Fasihi began his professional journey in 2003 and entered the game development field in 2006. His leadership has played a key role in shaping some of the most notable games in Iran’s gaming scene.
Known for: Grand Theft Auto III, Max Payne Raised in Iran and Canada, Khonsari was first introduced to filmmaking through his grandfather’s super 8mm films. He developed an appreciation for storytelling from his grandmother, who would recite stories (both fictional and historical) from memory. Khonsari fell in love with video games after playing Pitfall on Atari. He graduated from the University of British Columbia, and also studied at the Vancouver Film School. His first short film was entitled “Arcade Angels”, which focused on video game burnouts who robbed a video rental store and then opened an arcade. He wrote and produced The Contract, his first film with Billy Dee Williams. Khonsari broke out on to the gaming scene with Grand Theft Auto III and Max Payne. He met his wife Vassiliki, while working on Pindemonium. They own and operate iNK Stories, a studio based out of New York and Toronto. – IMDb mini biography by: JT
I’m Ehsan Yazdani, a concept artist and visual storyteller driven by the thrill of building immersive worlds and unforgettable characters. With a background in illustration and years of experience across video games and animation, I specialize in creating atmospheric environments and cinematic designs that feel lived-in, emotional, and real. My work combines traditional artistry with digital tools like Photoshop, Blender, and ZBrush, blending strong visual storytelling with detailed textures, lighting, and design. Whether it’s a haunting character portrait or a sweeping dystopian landscape, my goal is always the same: to create visuals that spark imagination and leave a lasting impact. I’ve collaborated with international studios, contributed to both indie and larger-scale productions, and continue to push the limits of visual narrative through freelance projects and personal work. I’m currently expanding my portfolio with new IPs that explore themes of identity, decay, and transformation, fueled by a deep love for games, cinema, and mythology. Thanks for stopping by, if you’re looking to collaborate or just explore some art that tells a story, you’re in the right place.
Farzad Naghibzadeh studied Bachelor of Mechanical Engineering in Solid Design at Qazvin Azad University (QIAU) and for 7 years at( MRL) Mechatronics Research Center and Automotive Research Center of Qazvin Azad University Science and Technology Park to gain experience in the field of design and parts manufacturing processes, And products related to the automotive and robotics industry, then by obtaining a scholarship and entry permit without an entrance exam for a master’s degree in architecture from the Elite Foundation and passing an advanced architecture course at CAAI School under the supervision of Homa Farjadi and obtaining a full scholarship and rank The premier of this course is experimenting in another area of design. Farzad Naghibzadeh together with Mohammad Reza Azizi founded Za Design Studio in 2019 and in the form of this studio, he experiences and works in the field of interdisciplinary design and product development in various fields. He is currently the Managing Director of Za Design and the Director of the Design Department of Arj Innovation School. During this time, he has been present in various institutions, universities and educational centers as a Teacher and speaker of various design courses and as a consultant and senior designer with various centers, companies and brands.
Known for: Black Widow, Shang-Chi, Spider-Man, Jungle Cruise, Mortal Kombat, Avatar, Moon Knight, Willow Ali Ehtemami is an accomplished Nuke compositor with extensive experience in the film industry since 2011. His career has taken him across the globe, working on numerous high-profile feature films and episodic shows. Some of the notable productions he has contributed to include Spider-Man: No Way Home, Black Widow, Jungle Cruise, Shang-Chi, Mortal Kombat, Moon Knight, Snowpiercer 4, Willow and many more. What sets Ali apart is his diverse background in cinematography. Before specializing in compositing, he held roles as a director, Director of Photography (DoP), editor, and colorist on various music videos and TV commercials. This background in visual storytelling provides him with a unique perspective when crafting visual effects for films and shows. Ali holds a bachelor’s degree in Software Engineering, which allows him to bridge the gap between creativity and technicality in his compositing career. He has leveraged his technical skills to develop numerous Nuke tools and Python automation scripts for the companies he has worked with. Additionally, Ali has designed workflow solutions and compositing templates to streamline processes in various productions.
Known for: EasyAtmos, EasySnow, EasyMapper, EasyFog, EasyRain for Unreal Engine I’ve been working in the entertainment industry for the past 14 years. Some of my work includes VFX/CGI shots in Marvel’s Black Panther, and HBO’s Watchmen. I’m using this space to share as much information as I can about the industry and techniques to improve your art. Enjoy!