Tag: پوریا مژده

08 Sep

Blender: A Jack of All Trades for Generalists, a Master of None for Professionals

Blender software critique – generalist vs professional use

Blender interface showing modeling tools

Comparison of Blender with Maya and 3ds Max

Blender character modeling limitations

ZBrush vs Blender sculpting workflow

Substance Painter texturing compared with Blender

RizomUV professional UV mapping vs Blender UV

Maya rigging tools vs Blender rigging features

Houdini VFX simulation vs Blender simulation

Blender performance in small projects

Blender crashing on heavy scenes

Blender free software appeal for beginners

Blender add-ons marketplace paid tools

Professional 3D pipeline diagram including Blender

Blender as a generalist’s tool but not for studios
Blender software critique – generalist vs professional use

Author’s Note

I have lived and taught 3D software for over twelve years. I spent an entire year wrestling with Blender—not out of hype or community pressure, but to understand it myself. The conclusion is clear: Blender is a software that tries to do everything—modeling, animation, compositing, even video editing. It is like a mixed pizza: you taste a bit of everything, but you never get the depth of any one flavor. I am not against Blender; I am against the claims that present it as a “replacement for everything.” Respecting every tool is essential, but so is drawing a line between a learning tool and a professional tool. Blender is great for beginners and small projects, but in specialized and large-scale work, its hidden costs reveal themselves—from paid add-ons to frustrating instability. This article is not an attack on Blender; it is a defense of specialization. Blender has value, but not for everything, and not for everyone.

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