Tag: game narrative

01 Aug

Master of Play

Shigeru Miyamoto portrait in creative studio
Sketches of Mario and Zelda characters on paper
Miyamoto working at Nintendo design desk
Childhood wooden toys made by Miyamoto
Gameplay screenshot from Super Mario Bros.
Artistic concept drawing for The Legend of Zelda
Nintendo Famicom console and controllers
Miyamoto presenting a game prototype to colleagues
Vintage Nintendo development tools and notes
Illustration of play and creativity inspired by game design
Shigeru Miyamoto has always tried to re-create his childhood wonderment. He’s the closest thing there is to an autobiographical game creator, and shuns focus groups: “As long as I can enjoy something, other people can enjoy it, too.”Photograph by John Ritter

Nick Paumgarten’s long-form article “Master of Play” profiles Shigeru Miyamoto, the visionary game designer behind iconic franchises like Super Mario Bros., The Legend of Zelda, and Donkey Kong. The piece delves into Miyamoto’s childhood wonderment, his creative philosophy, and his approach to infusing joy into interactive experiences. It’s a fascinating journey into the mind of a man who helped shape modern video game culture. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Nick Paumgarten and The New Yorker.

01 Aug

Why Ever Stop Playing Video Games

"Screenshot from a popular video game showing gameplay action"

"Game developer working on character design using digital tools"

"Concept art illustrating fantasy game environment"

"Player holding a game controller during an intense gaming session"

"Esports tournament with professional players competing on stage"

"Virtual reality headset used for immersive gaming experience"

"Indie game developer coding game mechanics on computer"

"Game design document open on a desk with sketches and notes"

"Gaming community discussing strategies in an online forum"

"3D model of a video game character in design software"
Photograph by Javier Laspiur

Frank Guan’s article “Why Ever Stop Playing Video Games” explores how many Americans have replaced work hours with gameplay — and ended up happier. Published with striking photography by Javier Laspiur, the piece reflects on the emotional and social benefits of gaming, challenging traditional views on work and leisure. It’s a thoughtful read for anyone interested in the impact of video games on modern life. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Frank Guan and New York Magazine.