Tag: gaming journalism

01 Aug

The Life of the Chinese Gold Farmer

Gold farmer working on multiple game accounts in a dimly lit internet café
Stack of virtual game currency icons representing MMO earnings
Player using keyboard and mouse to farm virtual gold in a game
Hand exchanging virtual game items for real cash
Chinese internet café filled with gamers playing MMO
Screenshot of MMO game interface showing gold and items
Row of computer screens displaying a farming character in a game
Virtual item trade interface on a game's marketplace screen
Gamer’s hand holding a smartphone with gold-farming app
Graphic illustration of virtual currency flowing into real-world cash
Dibbell in 2009

Julian Dibbell’s article “The Life of the Chinese Gold Farmer” explores the complex world of gold farming and virtual economies, focusing on Chinese players who earn virtual currency in games and sell it for real money. With clear reporting and cultural insight, Dibbell examines how these online laborers reshape perceptions of work, value, and the global gaming economy. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Julian Dibbell and The New York Times Magazine.

01 Aug

SPACEWAR

Screenshot from 1972 Rolling Stone article showing Spacewar gameplay
Black and white photo of MIT PDP‑1 computer running Spacewar
Illustration of two spaceship combat on a CRT screen
Historic image of players competing in Spacewar Olympics at Stanford AI Lab
Photograph of early computer hackers crowded around consoles
Diagram of PDP‑1 control buttons used in Spacewar
Vintage Spacewar game pads and joysticks on a table
Spacewar torpedo explosion captured in pixel art style
Early tech culture scene with students gaming and coding
Historic game room with PDP‑1 terminals running Spacewar

Stewart Brand’s article “S P A C E W A R” chronicles the early history and cultural rise of Spacewar!, one of the first digital video games, in the December 1972 issue of Rolling Stone. Through vivid anecdotes and firsthand reporting, Brand captures the excitement of the pioneering “Intergalactic Spacewar Olympics” at Stanford’s AI Lab and the hacker‑driven evolution of gaming culture. This historic piece highlights how a simple two‑player space combat game helped spark the modern video game era. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Stewart Brand and Rolling Stone.