Tag: igd

01 Aug

Anno 1800

Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.

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30 Jul

InspirationTuts – CGI

InspirationTuts offering tutorials on 3D modeling, texturing, rigging, animation, and rendering using industry-standard software like Blender, Maya, 3ds Max, and Houdini

Through the content of InspirationTuts, we are gonna help you understand the basics of using 3D software such as 3D modeling, texturing, rigging, animation, lighting, and rendering. Also, we are interested in subjects related to the major 3D software that are used in the entertainment industries, such as 3ds Max, Blender, Maya, Cinema4D, Houdini, Modo, and so on. I created Inspirationtuts to teach people about 3d and inspire them to become better artists as they learn about the technique used in 3d modeling and animation and the important concepts of digital art in general.

30 Jul

Game Dev Academy – Game Developer

Shane from Game Dev Academy sharing step-by-step tutorials on Unreal Engine 4, Autodesk Maya, Substance Painter, and Photoshop for game development and 3D modeling

Welcome to Game Dev Academy! I’m Shane and on this channel I share my knowledge of 3D modelling and game development with the world. There are tutorials covering Unreal Engine 4, Autodesk Maya, Substance Painter & Photoshop. I spend a lot of time making sure that my tutorials are easy to follow and that they incrementally build your skills and confidence. I also read and respond to all comment so if you need any help then just get in touch! Autodesk®, AutoCAD®, Maya®, 3DS Max® are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries, and/or affiliates in the USA and/or other countries. This website is independent of Autodesk, Inc., and is not affiliated with, authorized, endorsed, sponsored, or otherwise approved by Autodesk, Inc.

27 Jul

Amirhossein Fasihi – Video game designer

Amirhossein Fasihi is the CEO of FanAfarin Sharif and founder of the Hayoola digital game distribution platform. As one of the leading figures in Iran’s game development industry, his portfolio includes acclaimed titles such as Garshasp, Shadow Blade, and Children of Morta.
Born in 1975 in Tehran, he spent part of his childhood in Japan, where he was introduced to video games. He holds a bachelor’s degree in Civil Engineering from Sharif University of Technology and a master’s degree in Engineering Software from the University of Southern California (USC).Fasihi began his professional journey in 2003 and entered the game development field in 2006. His leadership has played a key role in shaping some of the most notable games in Iran’s gaming scene.

27 Jul

Navid Khonsari – Video game designer

Known for: Grand Theft Auto III, Max Payne
Raised in Iran and Canada, Khonsari was first introduced to filmmaking through his grandfather’s super 8mm films. He developed an appreciation for storytelling from his grandmother, who would recite stories (both fictional and historical) from memory. Khonsari fell in love with video games after playing Pitfall on Atari.
He graduated from the University of British Columbia, and also studied at the Vancouver Film School. His first short film was entitled “Arcade Angels”, which focused on video game burnouts who robbed a video rental store and then opened an arcade. He wrote and produced The Contract, his first film with Billy Dee Williams. Khonsari broke out on to the gaming scene with Grand Theft Auto III and Max Payne.
He met his wife Vassiliki, while working on Pindemonium. They own and operate iNK Stories, a studio based out of New York and Toronto.
– IMDb mini biography by: JT

27 Jul

Ehsan Yazdani – concept artist

I’m Ehsan Yazdani, a concept artist and visual storyteller driven by the thrill of building immersive worlds and unforgettable characters. With a background in illustration and years of experience across video games and animation, I specialize in creating atmospheric environments and cinematic designs that feel lived-in, emotional, and real. My work combines traditional artistry with digital tools like Photoshop, Blender, and ZBrush, blending strong visual storytelling with detailed textures, lighting, and design. Whether it’s a haunting character portrait or a sweeping dystopian landscape, my goal is always the same: to create visuals that spark imagination and leave a lasting impact. I’ve collaborated with international studios, contributed to both indie and larger-scale productions, and continue to push the limits of visual narrative through freelance projects and personal work. I’m currently expanding my portfolio with new IPs that explore themes of identity, decay, and transformation, fueled by a deep love for games, cinema, and mythology. Thanks for stopping by, if you’re looking to collaborate or just explore some art that tells a story, you’re in the right place.