Zoomg is an online magazine covering video games, cinema, television, and gaming hardware. It provides reviews, news, and comprehensive coverage of major events such as E3, the Oscars, the Golden Globes, and Gamescom. Zoomg has been active since 2014.
I’m Ehsan Yazdani, a concept artist and visual storyteller driven by the thrill of building immersive worlds and unforgettable characters. With a background in illustration and years of experience across video games and animation, I specialize in creating atmospheric environments and cinematic designs that feel lived-in, emotional, and real. My work combines traditional artistry with digital tools like Photoshop, Blender, and ZBrush, blending strong visual storytelling with detailed textures, lighting, and design. Whether it’s a haunting character portrait or a sweeping dystopian landscape, my goal is always the same: to create visuals that spark imagination and leave a lasting impact. I’ve collaborated with international studios, contributed to both indie and larger-scale productions, and continue to push the limits of visual narrative through freelance projects and personal work. I’m currently expanding my portfolio with new IPs that explore themes of identity, decay, and transformation, fueled by a deep love for games, cinema, and mythology. Thanks for stopping by, if you’re looking to collaborate or just explore some art that tells a story, you’re in the right place.
Farzad Naghibzadeh studied Bachelor of Mechanical Engineering in Solid Design at Qazvin Azad University (QIAU) and for 7 years at( MRL) Mechatronics Research Center and Automotive Research Center of Qazvin Azad University Science and Technology Park to gain experience in the field of design and parts manufacturing processes, And products related to the automotive and robotics industry, then by obtaining a scholarship and entry permit without an entrance exam for a master’s degree in architecture from the Elite Foundation and passing an advanced architecture course at CAAI School under the supervision of Homa Farjadi and obtaining a full scholarship and rank The premier of this course is experimenting in another area of design. Farzad Naghibzadeh together with Mohammad Reza Azizi founded Za Design Studio in 2019 and in the form of this studio, he experiences and works in the field of interdisciplinary design and product development in various fields. He is currently the Managing Director of Za Design and the Director of the Design Department of Arj Innovation School. During this time, he has been present in various institutions, universities and educational centers as a Teacher and speaker of various design courses and as a consultant and senior designer with various centers, companies and brands.
Known for: Black Widow, Shang-Chi, Spider-Man, Jungle Cruise, Mortal Kombat, Avatar, Moon Knight, Willow Ali Ehtemami is an accomplished Nuke compositor with extensive experience in the film industry since 2011. His career has taken him across the globe, working on numerous high-profile feature films and episodic shows. Some of the notable productions he has contributed to include Spider-Man: No Way Home, Black Widow, Jungle Cruise, Shang-Chi, Mortal Kombat, Moon Knight, Snowpiercer 4, Willow and many more. What sets Ali apart is his diverse background in cinematography. Before specializing in compositing, he held roles as a director, Director of Photography (DoP), editor, and colorist on various music videos and TV commercials. This background in visual storytelling provides him with a unique perspective when crafting visual effects for films and shows. Ali holds a bachelor’s degree in Software Engineering, which allows him to bridge the gap between creativity and technicality in his compositing career. He has leveraged his technical skills to develop numerous Nuke tools and Python automation scripts for the companies he has worked with. Additionally, Ali has designed workflow solutions and compositing templates to streamline processes in various productions.
Dennis Talajic – is a video game designer. Dennis Talajic began his career in 2017 and has worked for companies such as BANDAI NAMCO Entertainment America, Playdigious, Tarsier Studios, Bandai Namco Entertainment and BANDAI NAMCO Entertainment US. Dennis Talajic’s first game was Little Nightmares which was released 8 years ago. Best Game Dennis Talajic contributed to was Little Nightmares. Dennis Talajic’s latest work is Little Nightmares which was released 8 years ago.
Carlsen Games is a small independent developer focused on making games with uncompromising game design, striking graphics, and atmospheric soundtracks.The company was founded by former Playdead lead gameplay designer Jeppe Carlsen.Our debut game ‘140’, a music-based 2D platformer game, was released in 2013 on Steam, and in 2016 for consoles, published by Double Fine.2016 also saw the release of our second game, ‘THOTH’, a twin-stick shooter with challenging puzzle elements and an intense soundtrack lending the game a horror-like atmosphere.
Known for: Pong Quest, Maddening Euphoria, Maddening Overlord Allison James is one of the most prolific creators in the GameMaker community, publishing more than double the number of titles to GX.games than her nearest rivals. A long-time GameMaker user and former YoYo Games employee, Allison, together with her partner in crime Dan, are the faces of Chequered Ink, the creators of the Atari-backedPong Quest. In her spare time, Allison creates fonts, collects Pokémon, and participates in as many game jams as possible.
Known for: Quake 2, Borderlands, Halo 4 You may be surprised to learn that Corrinne Yu’s work on Quake 2, Borderlands, and Halo aren’t the most impressive parts of her portfolio. A California State Polytechnic University, Pomona graduate, Corrinne also designed accelerator experiments for nuclear physics research. We’re not saying that research was inspired by video games, but we can’t discount the chance that it was. Corrinne famously created new lighting techniques and dynamic radiosity algorithms during her work on Halo 4, which were then patented by Microsoft.
Known for: Assassin’s Creed, Watch Dogs, Far Cry 4 We’ve all heard of the Assassin’s Creed series, Watch Dogs, and Far Cry 4, but did you know that Jade Raymond was the mind behind them all? She started her career at Sony, before moving to Electronic Arts (EA) in 2003 to become a producer for The Sims Online. Her work caught the attention of Ubisoft Montreal, who hired her to lead the development of the first Assassin’s Creed game. Raymond is currently heading her own independent studio, Haven Studios, creating a new original IP for the PlayStation.