Mohammad H. Khakzad – Video Game Designer

Short answer: An environment artist builds the worlds where players explore—designing and creating the 3D spaces, props, and atmospheres that bring the game’s universe to life.
Read moreShort answer: A narrative designer shapes how story, characters, and player choice integrate into gameplay—making narrative an active part of the experience, not just background text.
Read moreShort answer: A game director is the creative and managerial lead who ensures that every aspect of a game—design, art, story, sound, and technology—comes together into a unified vision.
Read moreShort answer: A game designer defines how a game works and feels—its rules, systems, goals, challenges, and the moment-to-moment player experience.
Read moreEdwin Mojdeh earned his Master’s degree in Chemical Engineering from the University of Tehran in 2005. Following the completion of his mandatory military service, he moved to Norway to pursue doctoral studies. However, due to personal reasons, he decided to discontinue his Ph.D. program and returned to Iran. From there, Edwin built a successful career in the oil and gas industry, working with Petropars and the Iranian Offshore Engineering and Construction Company (IOEC) as a Senior Drilling Engineer for South Pars gas wells until 2018. He then immigrated to Canada, where he continued his academic journey at the University of Toronto, specializing in Web Design and Development. Alongside his studies, Edwin has been actively involved in the food manufacturing sector, serving as a Maintenance Manager.
Welcome my friends to my channel. The channel is interesting in everything related to the world of horror games. I play horror games ( longplay ) like a movies as possible to provide a better psychological horror experience for the games.
Smart Poly is a channel dedicated to educational content ranging from game development, 3d modeling, and much more. I upload tutorials every Tuesday and Thursday, and then usually a fun video on Saturday. I like to create games and play them! Subscribe with notifications so you can know when I go live next time if you want to come test my games out!
This channel is dedicated to exploring Unreal Engine and the Blueprint programming language that it uses. You can think of it as a companion to the API documentation as I try to cover the how and why for what things are used for when using the Blueprint system.
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