Tag: video games

01 Aug

Video Games: The Addiction

Man sitting in a dark room playing video games intensely
Close-up of a game controller with a spilled bottle nearby
Screenshot from Grand Theft Auto IV gameplay
Tom Bissell's book and writing materials on a desk
Blurred image of a gamer under stress or fatigue
Virtual cityscape from a modern open-world video game
Hands gripping a controller tightly during gameplay
Gaming console surrounded by energy drinks and clutter
Portrait of a writer reflecting in front of a screen
Empty apartment with the glow of a TV showing a game
Niko Bellic, the lead character in Grand Theft Auto IV.

Tom Bissell’s article “Video Games: The Addiction” is a powerful and personal exploration of how immersive gaming—combined with substance abuse—can spiral into destructive addiction. Blending memoir and cultural criticism, Bissell reflects on his experience with cocaine and the video game Grand Theft Auto IV, revealing how games can serve both as escape and obsession. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Tom Bissell and The Guardian.

01 Aug

The Tetris Effect

Person playing Tetris on a classic Game Boy
Close-up of Tetris blocks falling on a screen
Gamer immersed in a Tetris game on a modern console
Tetris-themed artwork depicting falling blocks
Screenshot of Tetris game showing completed lines
Group of friends playing Tetris together
Tetris-inspired merchandise and collectibles
Retro Tetris arcade machine in a gaming museum
Tetris blocks forming patterns in a digital art piece
Tetris game interface showing high score leaderboard

Justin Wolfe’s article “The Tetris Effect” delves into the profound and lasting impact of video games, particularly the classic Tetris, on the human mind and life. Through personal anecdotes and psychological insights, Wolfe explores how immersive gaming experiences can alter perception, memory, and even emotional well-being. The piece offers a compelling look at the intersection of gaming and psychology. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Justin Wolfe and The Awl.

01 Aug

Why Ever Stop Playing Video Games

"Screenshot from a popular video game showing gameplay action"

"Game developer working on character design using digital tools"

"Concept art illustrating fantasy game environment"

"Player holding a game controller during an intense gaming session"

"Esports tournament with professional players competing on stage"

"Virtual reality headset used for immersive gaming experience"

"Indie game developer coding game mechanics on computer"

"Game design document open on a desk with sketches and notes"

"Gaming community discussing strategies in an online forum"

"3D model of a video game character in design software"
Photograph by Javier Laspiur

Frank Guan’s article “Why Ever Stop Playing Video Games” explores how many Americans have replaced work hours with gameplay — and ended up happier. Published with striking photography by Javier Laspiur, the piece reflects on the emotional and social benefits of gaming, challenging traditional views on work and leisure. It’s a thoughtful read for anyone interested in the impact of video games on modern life. You can read the full article here. This excerpt is shared under fair use for educational and non-commercial purposes. All rights to the original content belong to Frank Guan and New York Magazine.