
I am a Principal Lighting/Lookdev Artist based in Toronto, Canada. I have over 15 years of experience in creating stunning and realistic lighting and look development for various media, including video games and architecture. I am passionate about using Unreal Engine, Quixel, and other cutting-edge tools and technologies to bring immersive and captivating worlds to life.
I have extensive experience in lighting, a deep passion for visual storytelling, and expertise in Unreal Engine 4 and 5.
I had the privilege to work on high-profile projects such as Hellblade 2, Call of Duty Vanguard, Perfect Dark Reboot, Chivalry 2 and No More Room In Hell 2 where I applied my expertise to both baked and real-time lighting solutions. I implemented the latest lighting techniques in Unreal Engine using state of the art tools to create immersive and atmospheric lighting that enhances the overall narrative.