Who Is a QA Tester? Role, Skills, and Portfolio Tips

pouria / Educational / / 0 Comments

Who is NOT a QA Tester?

  • A person who only plays games casually for fun is not a QA Tester.
  • A person who only balances mechanics and systems (that’s a Game Designer) is not a QA Tester.
  • A person who only writes code to fix bugs (that’s a Programmer) is not a QA Tester.
  • A person who only reviews games for media (that’s a Journalist/Critic) is not a QA Tester.

What does a QA Tester do?

  • Bug hunting: find crashes, glitches, and gameplay-breaking issues.
  • Reproduction steps: document exactly how bugs can be triggered.
  • Regression testing: confirm that fixes didn’t break something else.
  • Playtesting balance: identify difficulty spikes, pacing issues, or unclear mechanics.
  • Compatibility testing: check performance across hardware and platforms.
  • Collaboration: report issues to developers with clarity and precision.

Why it matters

QA testers are the last defense before a game launches. Without them, players face crashes, exploits, and poor balance—hurting both sales and reputation.

Common misconceptions

  • “QA testers just play games all day.” → It’s structured, repetitive, and methodical work.
  • “Anyone can do it.” → QA requires attention to detail, patience, and technical documentation skills.
  • “It’s not important.” → Games without QA often fail due to bugs and broken experiences.

Core skills & tools

  • Documentation tools: Jira, Trello, Bugzilla, TestRail.
  • Platforms: consoles, PC, mobile, VR.
  • Knowledge: test cases, regression testing, exploratory testing.
  • Soft skills: patience, communication, problem-solving.
  • Technical awareness: hardware/software basics, logs, repro steps.

Practical frameworks

  • Test plan → Execute → Report → Verify fix → Regression.
  • Severity levels: blocker, critical, major, minor, cosmetic.
  • Exploratory testing: try unexpected player behaviors.
  • Smoke testing: quick checks on builds before deep tests.

Portfolio tips

  • Document bug reports with clear repro steps and screenshots.
  • Include test plans or checklists you’ve designed.
  • Show variety of platforms tested (PC, console, mobile).
  • Highlight collaboration with devs (reports → fixes → retests).

Quick example

Think of Cyberpunk 2077’s launch—criticism focused heavily on bugs and lack of QA polish.
Or Nintendo games—often praised for stability and polish due to rigorous QA.

Author: Pouria Mojdeh
References: