Known for:
Factory, Half-Life: Hostile Takeover, Cubie, Cooperative Level Design, Psychological Horror Design
Biography
Hassan Fathololoomi is an Iranian level designer and game designer whose work is driven by a strong belief that gameplay is the foundation of player experience. He views mechanics as the core element that shapes player engagement, believing that no amount of visual polish, narrative depth, or artistic presentation can compensate for weak gameplay.
This philosophy guides his approach to level design, where he focuses on creating meaningful spaces that fully utilize the game’s mechanics while supporting narrative and artistic goals. His work aims to unify gameplay, storytelling, and visual design into cohesive experiences that feel intentional and rewarding.
Hassan values collaboration and considers teamwork an essential component of successful game development. He believes that the strongest projects emerge when talented individuals combine their expertise toward a shared vision.
Professional Experience
Level Designer & Artist — Cubie
Project: Cubie (2D Mobile Puzzle Platformer)
- Designed and developed gameplay levels.
- Contributed to the visual and artistic direction of the project.
- Focused on creating engaging puzzle and platforming challenges.
Game Designer & Project Lead — Half-Life: Hostile Takeover
Project: Half-Life: Hostile Takeover (Singleplayer Mod)
- Led project development and creative direction.
- Designed gameplay systems and level progression.
- Coordinated development efforts and project vision.
Solo Developer — Factory
Project: Factory (Upcoming Psychological Horror Game)
- Responsible for game design, level design, and overall production.
- Developing a narrative-driven psychological horror experience.
- Creating environments focused on atmosphere, tension, and player immersion.
Freelance Level Designer
Worked on various professional level design projects, including:
- Linear Cooperative Experiences
- Open World Cooperative Games
- Arena FPS PvP Environments
These projects involved designing gameplay flow, encounter spaces, player progression, and environmental storytelling.
Skills & Expertise
- Level Design
- Game Design
- 3D Modeling
- 3D Animation
- Gameplay Design
- Environmental Storytelling
- Intermediate C#
Software & Tools
- Unity Engine
- Blender
- Adobe Photoshop
Design Philosophy
Hassan believes that great level design begins with understanding player behavior and game mechanics. Every environment should serve a gameplay purpose while supporting narrative and visual direction.
His design process prioritizes the needs of the project over personal preference, ensuring that every decision contributes to a stronger and more cohesive player experience. By combining gameplay systems, level flow, and environmental storytelling, he aims to create experiences that are memorable, engaging, and meaningful.
Sources
• Personal Statement
• Project Portfolio
• Professional Experience Records
