Masoud Ghardashkhani – Video Game Designer

pouria / Game developer, Nerds land / / 0 Comments
Masoud Senior 3D Generalist
Masoud Unreal Engine Specialist
Masoud Unity Game Developer
Masoud Technical Artist
Masoud VR Developer
Masoud Digital Twins Developer
Masoud Real-Time Graphics Artist
Masoud Architectural Visualization Artist
Masoud Game Developer Profile
Masoud Professional Portrait
About Masoud Ghardashkhani: Read More

Known for:

3D Art, Unreal Engine Development, Unity Development, Technical Art, Real-Time Visualization, Architectural Visualization, VR Development, Motion Graphics, Gameplay Prototyping, Digital Twins

Biography

Masoud is an Iranian Senior 3D Generalist, Unreal Engine Specialist, and game developer with over 15 years of professional experience in interactive media, game development, animation, and real-time visualization. Throughout his career, he has worked across multiple disciplines, including 3D modeling, texturing, rigging, animation, rendering, gameplay prototyping, and technical art.

His passion lies in bridging artistic creativity with real-time technology. By combining advanced Unreal Engine and Unity workflows with modern production pipelines, Masoud has contributed to more than fifty commercial and educational projects spanning video games, virtual reality, architectural visualization, digital twins, promotional media, and cinematic experiences.

Alongside production, he is actively involved in research and development, focusing on reusable gameplay systems, Blueprint architecture, AI-assisted production workflows, and cross-platform optimization. As an educator and mentor, he has also trained numerous artists and developers while sharing professional Unreal Engine knowledge through online tutorials and private workshops.

Professional Experience

Unity Game Developer & Unreal Engine Specialist

December 2024 – Present

Currently working as a Unity Developer and Unreal Engine Specialist, contributing to game development, Digital Twins, and AI-powered interactive experiences.

Highlights include:

  • Designed a Digital Twins project for the University of Nottingham featuring an AI-powered virtual character powered by ChatGPT to enhance museum interactions.
  • Developed multiple Unity projects for web, mobile, multiplayer, and VR platforms.
  • Created advanced Unreal Engine educational content focused on MetaHuman, Blueprint systems, post-processing, vehicle animation, and real-time visualization.
  • Delivered freelance Unreal Engine cinematic and interactive visualization projects.
  • Conducted R&D on gameplay systems, Blueprint architecture, and production pipeline optimization.

Senior 3D Generalist

Soleianimation — Los Angeles
May 2023 – December 2024

Led production across multiple animation and visualization projects while supervising a multidisciplinary creative team.

Responsibilities included:

  • Managing teams producing high-quality 3D assets and animations.
  • Publishing Unreal Engine 5 educational tutorials that accumulated over 100,000 views within three months.
  • Producing architectural visualization animations.
  • Creating commercial product advertisements.
  • Mentoring artists in modeling, rigging, animation, and texturing.
  • Researching AI-assisted production workflows and real-time graphics technologies.

Freelance 3D Artist & Technical Director

July 2020 – May 2023

Worked with clients across multiple industries, producing more than 50 promotional videos, cinematic teasers, and interactive visual experiences.

Projects included:

  • Cryptocurrency commercials
  • Historical reconstructions
  • Animated promotional films
  • Character animation
  • Metaverse research and Unity-based game concepts

3D Character Artist

Incytel Game Studio
May 2020 – July 2020

Developed stylized game-ready characters for a football title, including sculpting, texturing, cloth simulation, and multi-LOD optimization.

VR Developer & 3D Artist

MAPS Company
May 2019 – May 2020

Worked on historical visualization and rehabilitation-focused virtual reality projects.

Major achievements:

  • Developed a VR reconstruction of Qajar-era Zanjan using Unreal Engine.
  • Modeled historical monuments including bathhouses, mosques, and caravanserais.
  • Contributed to VR rehabilitation experiences designed for physically disabled users.
  • Produced motion graphics for multimedia presentations.

Founder & Creative Director

Phoumato Team
August 2016 – Present

Founded Phoumato, a creative studio specializing in:

  • Motion Graphics
  • 2D & 3D Animation
  • Unreal Engine Visualization
  • Environmental Simulation

Achievements include:

  • Delivered more than 50 commercial projects
  • Managed two creative teams
  • Produced educational courses
  • Designed optimized production workflows
  • Conducted research in animation and game development technologies

University Lecturer & Creative Team Leader

2014 – 2018

Collaborated with Payame Noor University and the University of Applied Science.

Activities included:

  • Teaching Unreal Engine
  • Teaching Unity
  • Motion Graphics
  • VFX
  • Animation
  • Leading workshops for over 50 students
  • Producing television commercials
  • Designing educational media and promotional materials

3D Artist & Animator

2010 – 2014

Worked with:

  • Caspian Games
  • Television Center of Zanjan
  • NAJA
  • Saba

Responsibilities included:

  • Developing historical strategy games
  • Character sculpting in ZBrush
  • Environment creation
  • Animation production
  • Vehicle modeling
  • Motion graphics
  • Web development

Education

Bachelor of Software Computer Engineering

Payame Noor University — Zanjan

Final Project:

Designed a complete 3D game environment featuring cinematic sequences and character animation while researching modern game engines and development methodologies.

Areas of Expertise

  • Unreal Engine 5
  • Unity Engine
  • Gameplay Prototyping
  • Technical Art
  • 3D Modeling
  • Character Creation
  • Environment Design
  • Architectural Visualization
  • Digital Twins
  • Virtual Reality
  • Motion Graphics
  • AI-assisted Production
  • Blueprint Systems
  • MetaHuman
  • Rendering & Optimization

Software

  • Unreal Engine 5
  • Unity
  • 3ds Max
  • Substance Painter
  • ZBrush
  • Cinema 4D
  • Marvelous Designer
  • SpeedTree
  • EmberGen
  • V-Ray
  • Arnold
  • Adobe Photoshop
  • Adobe Premiere Pro
  • Adobe After Effects
  • Adobe Illustrator

Creative Philosophy

Masoud believes that modern game development is built on the synergy between artistic creativity and technical innovation. His work emphasizes reusable production pipelines, real-time technologies, and immersive interactive experiences that balance visual quality with technical performance. Through continuous research, mentoring, and experimentation, he strives to push the boundaries of game development, visualization, and digital storytelling.

Sources

  • Personal Portfolio
  • Professional Resume
  • Personal Biography