
Known for:
Game Design, Game Direction, Unreal Engine, Level Design, System Design, Blueprint, 3D Modeling, Sculpting, Retopology, Baking, Texturing, AI, Boomer Shooter Development
Biography
Arash Moutab is an Iranian game developer and game designer with an academic background in Fine Arts, specializing in Painting. His foundation in traditional art has strongly influenced his approach to visual development, particularly in creating mental spaces, developing concepts, and building distinctive visual worlds.
Although his education began in painting, Arash was drawn toward video games as the medium through which he could bring together the elements he values most in art: visuals, sound, space, narrative, and interaction.
After completing his military service, he began seriously pursuing game development at the age of 25. Since then, he has independently studied and worked across multiple disciplines of game development, gradually developing a broad understanding of both the artistic and technical sides of the medium.
His primary game engine is Unreal Engine, and his workflow also includes Blender and Adobe Photoshop. His experience spans 3D modeling, sculpting, retopology, baking, texturing, Unreal Engine and Blueprint development, level design, system design, AI, and game design.
Game Development
Arash approaches game development from both an artistic and technical perspective. His background in painting has shaped the way he thinks about environments, visual concepts, and the creation of immersive spaces, while his experience with Unreal Engine has allowed him to translate those ideas into interactive experiences.
His areas of experience include:
- Game Design
- Game Direction
- Level Design
- System Design
- AI
- Unreal Engine
- Blueprint
- 3D Modeling
- Digital Sculpting
- Retopology
- Baking
- Texturing
By working across multiple disciplines, Arash aims to understand how different elements of a game can work together to create a cohesive experience.
Current Project
Independent Boomer Shooter Project
Arash is currently developing an independent Boomer Shooter project.
The project serves as a personal exploration of atmosphere, world-building, game design, and the translation of personal experiences into an interactive medium.
Through the project, he is exploring how his artistic background and understanding of visual spaces can contribute to the design of a playable world.
Artistic Background
Arash studied Fine Arts with a specialization in Painting, an experience that continues to influence his approach to game development.
His background in painting taught him to think about visual composition, concepts, spaces, and the relationship between different elements within an image. He has carried this perspective into game development, where the player is able to move through and interact with the spaces that an artist creates.
For Arash, this transition from painting to game development represents a move from creating images that are observed to creating worlds that can be entered and experienced.
Technical Skills
Game Development
- Unreal Engine
- Blueprint
- Game Design
- Game Direction
- Level Design
- System Design
- AI
3D Art
- 3D Modeling
- Sculpting
- Retopology
- Baking
- Texturing
Software
- Unreal Engine
- Blender
- Adobe Photoshop
Creative Philosophy
Arash considers video games one of the most powerful artistic mediums for communicating ideas and experiences.
Unlike many traditional forms of art, video games allow audiences to move beyond observation and become participants. Players can enter a created space, interact with it, make decisions, and experience the world firsthand.
This idea is central to Arash’s approach to game development. His primary interests lie in Game Design and Game Direction, with the goal of transforming the spaces, ideas, and experiences that exist in his mind into interactive worlds that can be experienced by others.
His artistic background and multidisciplinary approach allow him to explore game development as a meeting point between visual art, technology, storytelling, space, and player interaction.
Areas of Expertise
- Game Design
- Game Direction
- Level Design
- System Design
- Unreal Engine
- Blueprint
- AI
- 3D Modeling
- Sculpting
- Retopology
- Baking
- Texturing
- World-Building
- Visual Concept Development
Sources
- Personal Biography
- Professional Profile