Peyman Taslimi – Motion Graphic

I have lived and taught 3D software for over twelve years. I spent an entire year wrestling with Blender—not out of hype or community pressure, but to understand it myself. The conclusion is clear: Blender is a software that tries to do everything—modeling, animation, compositing, even video editing. It is like a mixed pizza: you taste a bit of everything, but you never get the depth of any one flavor. I am not against Blender; I am against the claims that present it as a “replacement for everything.” Respecting every tool is essential, but so is drawing a line between a learning tool and a professional tool. Blender is great for beginners and small projects, but in specialized and large-scale work, its hidden costs reveal themselves—from paid add-ons to frustrating instability. This article is not an attack on Blender; it is a defense of specialization. Blender has value, but not for everything, and not for everyone.
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